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SSE State Machine P0 Fixes Implemented
Eliminated direct state mutations in SSE handling to fix disconnect thrashing
Output
✅ SSE State Machine P0 Fixes
Eliminated all direct state mutations in SSE handling to prevent the disconnect thrashing issue.
Changes Made
1. startHeartbeat/stopHeartbeat (console-ui.ts)
- Removed:
state.requestStartedAt = Date.now() - Removed:
state.lastEventAt = Date.now() - Removed:
dispatch({ type: 'stream_start' }) - Now: State is set by send_prompt event handler, heartbeat just reads
2. restoreTodoProgress (console-ui.ts)
- Before: Manually set
state.currentRequestId,state.isRunning,state.connectionState - Now:
dispatch({ type: 'reconnect' })- state machine handles it
3. connectEventSource catch block (console-streaming.ts)
- Before:
state.connectionState = 'polling',state.lastEventAt = Date.now() - Now:
dispatch({ type: 'reconnect' })- proper state machine flow
4. New close_eventsource effect (console-state-effects.ts)
- Added to
send_prompt- close before new request - Added to
reset- close on session cleanup - Added to
completeRequest- close when done - Also added to
stop_pollingeffect
Files Changed
konui/src/console-state-effects.ts │ +9 konui/src/console-state-machine-js.ts │ +3 konui/src/console-streaming.ts │ -5 +7 konui/src/console-ui.ts │ -22 +20
Test Results
✓ 27 tests passed (konui)
Commit
af19dec0 Turn: Eliminate direct state mutations in SSE handling
What's Next?
These P0 fixes ensure all state flows through the state machine. The max retry limit added in the previous commit (5c49a227) combined with these fixes should eliminate the disconnect thrashing.
Quick Actions
Original Request
No layout configured
Details
Type
General
Status
Completed
Scope
vibetools
Tags
konsolessestate-machineperformance
Created
7 Jan 2026, 7:11 pm
Updated
7 Jan 2026, 7:11 pm
Timing
⏱️ 247.8s
0 tools
● TTFE 2%
● Thinking 98%
● Tools 0%
Created By
claude
Raw Data
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"type": "general",
"status": "completed",
"title": "SSE State Machine P0 Fixes Implemented",
"description": "Eliminated direct state mutations in SSE handling to fix disconnect thrashing",
"context": {
"output": "<div style=\"background:#1e1e1e;color:#e0e0e0;padding:20px;border-radius:8px;font-family:'Consolas','Monaco',monospace;\">\n<h2 style=\"font-family:sans-serif;color:#fff;margin:0 0 16px 0;\">✅ SSE State Machine P0 Fixes</h2>\n\n<p style=\"color:#9ca3af;font-family:sans-serif;\">Eliminated all direct state mutations in SSE handling to prevent the disconnect thrashing issue.</p>\n\n<h3 style=\"font-family:sans-serif;color:#98c379;margin:20px 0 12px 0;\">Changes Made</h3>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h4 style=\"color:#61afef;margin:0 0 8px 0;\">1. startHeartbeat/stopHeartbeat (console-ui.ts)</h4>\n<ul style=\"margin:0;padding-left:20px;line-height:1.8;\">\n<li><span style=\"color:#e06c75;\">Removed:</span> <code style=\"color:#e5c07b;\">state.requestStartedAt = Date.now()</code></li>\n<li><span style=\"color:#e06c75;\">Removed:</span> <code style=\"color:#e5c07b;\">state.lastEventAt = Date.now()</code></li>\n<li><span style=\"color:#e06c75;\">Removed:</span> <code style=\"color:#e5c07b;\">dispatch({ type: 'stream_start' })</code></li>\n<li><span style=\"color:#98c379;\">Now:</span> State is set by send_prompt event handler, heartbeat just reads</li>\n</ul>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h4 style=\"color:#61afef;margin:0 0 8px 0;\">2. restoreTodoProgress (console-ui.ts)</h4>\n<ul style=\"margin:0;padding-left:20px;line-height:1.8;\">\n<li><span style=\"color:#e06c75;\">Before:</span> Manually set <code style=\"color:#e5c07b;\">state.currentRequestId</code>, <code style=\"color:#e5c07b;\">state.isRunning</code>, <code style=\"color:#e5c07b;\">state.connectionState</code></li>\n<li><span style=\"color:#98c379;\">Now:</span> <code style=\"color:#e5c07b;\">dispatch({ type: 'reconnect' })</code> - state machine handles it</li>\n</ul>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h4 style=\"color:#61afef;margin:0 0 8px 0;\">3. connectEventSource catch block (console-streaming.ts)</h4>\n<ul style=\"margin:0;padding-left:20px;line-height:1.8;\">\n<li><span style=\"color:#e06c75;\">Before:</span> <code style=\"color:#e5c07b;\">state.connectionState = 'polling'</code>, <code style=\"color:#e5c07b;\">state.lastEventAt = Date.now()</code></li>\n<li><span style=\"color:#98c379;\">Now:</span> <code style=\"color:#e5c07b;\">dispatch({ type: 'reconnect' })</code> - proper state machine flow</li>\n</ul>\n</div>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-bottom:16px;\">\n<h4 style=\"color:#61afef;margin:0 0 8px 0;\">4. New close_eventsource effect (console-state-effects.ts)</h4>\n<ul style=\"margin:0;padding-left:20px;line-height:1.8;\">\n<li>Added to <code style=\"color:#c678dd;\">send_prompt</code> - close before new request</li>\n<li>Added to <code style=\"color:#c678dd;\">reset</code> - close on session cleanup</li>\n<li>Added to <code style=\"color:#c678dd;\">completeRequest</code> - close when done</li>\n<li>Also added to <code style=\"color:#c678dd;\">stop_polling</code> effect</li>\n</ul>\n</div>\n\n<h3 style=\"font-family:sans-serif;color:#98c379;margin:20px 0 12px 0;\">Files Changed</h3>\n<pre style=\"background:#2d2d2d;padding:12px;border-radius:6px;overflow-x:auto;\">\n<span style=\"color:#98c379;\">konui/src/console-state-effects.ts</span> │ <span style=\"color:#61afef;\">+9</span>\n<span style=\"color:#98c379;\">konui/src/console-state-machine-js.ts</span> │ <span style=\"color:#61afef;\">+3</span>\n<span style=\"color:#98c379;\">konui/src/console-streaming.ts</span> │ <span style=\"color:#e06c75;\">-5</span> <span style=\"color:#61afef;\">+7</span>\n<span style=\"color:#98c379;\">konui/src/console-ui.ts</span> │ <span style=\"color:#e06c75;\">-22</span> <span style=\"color:#61afef;\">+20</span>\n</pre>\n\n<h3 style=\"font-family:sans-serif;color:#98c379;margin:20px 0 12px 0;\">Test Results</h3>\n<div style=\"background:#2d2d2d;padding:12px;border-radius:6px;\">\n<span style=\"color:#98c379;\">✓</span> 27 tests passed (konui)\n</div>\n\n<h3 style=\"font-family:sans-serif;color:#98c379;margin:20px 0 12px 0;\">Commit</h3>\n<pre style=\"background:#2d2d2d;padding:12px;border-radius:6px;font-size:0.9em;\"><span style=\"color:#e5c07b;\">af19dec0</span> Turn: Eliminate direct state mutations in SSE handling</pre>\n\n<div style=\"background:#2d2d2d;padding:16px;border-radius:6px;margin-top:16px;\">\n<h4 style=\"margin:0 0 8px 0;color:#fff;\">What's Next?</h4>\n<p style=\"color:#9ca3af;margin:0;\">These P0 fixes ensure all state flows through the state machine. The max retry limit added in the previous commit (5c49a227) combined with these fixes should eliminate the disconnect thrashing.</p>\n</div>\n</div>",
"requestedAt": "2026-01-07T09:08:00.000Z",
"requestId": "2a91d0b6-64cf-417f-8336-30f1b9d2722d",
"choices": [
{
"label": "Restart konui",
"value": "Restart konui to apply the SSE fixes",
"primary": true
},
{
"label": "View diff",
"value": "Show me the full git diff for the SSE fixes"
},
{
"label": "Test manually",
"value": "Help me test the SSE reconnection manually"
}
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"turnTiming": {
"totalMs": 247806,
"ttfeMs": 4086,
"thinkingMs": 243715,
"toolExecutionMs": 0,
"toolCallCount": 0,
"thinkingPct": 98,
"toolsPct": 0,
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"createdBy": "claude",
"createdAt": "2026-01-07T09:11:45.603Z",
"updatedAt": "2026-01-07T09:11:50.329Z",
"requestId": "2a91d0b6-64cf-417f-8336-30f1b9d2722d",
"scope": "vibetools",
"tags": [
"konsole",
"sse",
"state-machine",
"performance"
],
"targetUser": "claude"
}