84
Total
0
Pending
0
Approved
0
Rejected
| Kontask | Type | Status | Created | |
|---|---|---|---|---|
|
Investigation Kontask Design Discussion
Exploring persistent investigation tracking beyond standard kontasks |
General | Completed ✓ ⚠ ↻ | 3m ago | View |
|
Deep Dive: Kontask Action API Architecture
Exploring the full capability spectrum for in-kontask actions |
Design Interview | Completed ✓ ⚠ ↻ | 1h ago | View |
|
FileViewer Architecture Decision
Defer direct file viewing to gvShell - agreed on turn economy |
General | Completed ✓ ⚠ ↻ | 2h ago | View |
|
Interview Mode Design Plan
Architecture design for structured design conversation feature |
General | Completed ✓ ⚠ ↻ | 4h ago | View |
|
VIBE.md Overview
Comprehensive explanation of the VIBE.md document and greatVibe platform vision |
General | Completed ✓ ⚠ ↻ | 9h ago | View |
|
Interactive Kontasks: Capability Analysis
Deep comparison of JS approaches for rich forms, ideation, and dynamic content |
General | Completed ✓ ⚠ ↻ | 10h ago | View |
|
React Output for Dashboard Console
Analysis of outputting React/JSX for interactive kontasks |
General | Completed ✓ ⚠ ↻ | 10h ago | View |
|
YOLOv8 Architecture Explorer
YOLOv8 anchor-free architecture with decoupled head details |
General | Completed ✓ ⚠ ↻ | 10h ago | View |
|
YOLO Architecture Explorer - Kontask Card Demo
Interactive YOLO version comparison styled like the React example |
General | Completed ✓ ⚠ ↻ | 10h ago | View |
|
Kontask Technical Architecture Explained
Deep dive into how kontask cards are generated and why they exist |
General | Completed ✓ ⚠ ↻ | 11h ago | View |
|
Konui Templates vs gvShell Templates
Comparison of template systems in konui and gvShell |
General | Completed ✓ ⚠ ↻ | 19h ago | View |
|
Template Command Explained
How /template fits into the greatVibe workflow |
General | Completed ✓ ⚠ ↻ | 19h ago | View |
|
gvShell Identity & Architecture - Final Thoughts
Final architectural review before creating gvShell design documentation |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
gvShell Design Review - Pre-Documentation Thoughts
Architectural thoughts before creating gvShell design documents |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
gvAgent Docs: Communication, Storage & Testing
Analysis of gvAgent documentation coverage for websockets/SSE, storage, and test... |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Keep Single Repo Until Migration
Recommendation to stay on KonnectTechnology/konnector until greatVibe is ready |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Multi-Repo Git Strategy for greatVibe
Architecture options for managing 3 repos (agent, .local, .ai) under /konnectvol... |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Health Endpoint Fix vs gvAgent Design
Analysis of whether konsole health fix impacts greatVibeAgent design |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
You're Right - CLI Mode is Hot!
Explaining why interactive CLI is instant and how we could replicate that |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Hot Full Session Architecture
What it would take to implement persistent Claude sessions with full tool access |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Hot vs Cold Sessions Explained
Explaining the difference between auth tokens and Claude process lifecycle |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Session Reuse - Good Idea!
Discussing why session reuse would be a good optimization |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Why Claude Has Many Sessions
Explaining the architecture behind Claude's session count |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Project Structure v1.1 - Peer Review Applied
Applied all 6 critical peer review fixes + 4 additional improvements to gvAgentP... |
General | Completed ✓ ⚠ ↻ | 1d ago | View |
|
Agent Project Structure Document Complete
Created comprehensive project structure document for multi-agent development |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
gvAgentDesign.md v1.3 - Production Hardened
Applied all P0/P1 fixes from final peer review to make the design production-rea... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Section 20 Already Added - Provider Installation & Onboarding
Confirmed Section 20 with hybrid approach was added in the previous turn |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
gvAgentDesign.md v1.2 - Provider Installation Section Added
Added Section 20 covering provider CLI installation, onboarding flow, and health... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Gap Analysis: Provider CLI Installation & Onboarding
The design doc doesn't cover how CLI providers are installed or onboarded |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
greatVibeAgent Architecture v1.1 - Peer Review Updates
Updated design doc with protocol spec, turn state machine, tool evidence model |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
greatVibeAgent Design Document v1.0
Comprehensive design document for the cross-platform Go agent with provider plug... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
greatVibe Platform Documentation Complete
Created comprehensive documentation for the greatVibe platform migration |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
greatVibe Platform: Foundation Created
Created /gv folder with comprehensive docs: gvGlossary, gvFlowSchema, gvPlatform... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
greatVibe Platform: Complete Product Architecture
Comprehensive naming, product tiers, and dev workflow constructs for the greatVi... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Konduct: Standalone Agent with Local Session Cache
Design for agent-side session persistence, replay capability, and future GPU-acc... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Greenfield Agent: Go-Based Multi-Platform Architecture
Design for a new high-performance agent in Go with lessons learned from konsole |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Agent Architecture: Konsole → Konui
Design for inverting the dependency - konsole as autonomous agent connecting to ... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Konsole-Konui Coupling Analysis
Analysis of tight coupling between konsole and konui services with decoupling re... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Prompt Caching Strategy for Maximum Cache Hits
Design for consistent context preambles to maximize Anthropic prompt caching |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Kontext Embeddings Layer Design
Architecture for semantic context injection feeding both API and CLI paths |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Architecture: Direct API vs Claude CLI
Analysis of moving to pure Claude API with self-managed context and embeddings |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
WebSocket vs SSE: Quick Turn Timing Decision
Analysis of whether to do WebSocket refactor now or implement Quick Turn on SSE ... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Current Architecture: Konui ↔ Konsole ↔ Claude
Detailed analysis of how dashboard console communicates with konsole and Claude ... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Architecture Documented: Konsole as Local Agent
Documented konsole multi-session, session pool, and provider abstraction archite... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Quick Turn Phase 2: Architecture Decision - Via Konsole
Design proposal for Quick Turn routing through konsole with multi-session suppor... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Backlog Updated: 4 New Features
Added Quick Turn, Multi-Model, Multi-Session, and Interview Mode to VIBE.md |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Design Decisions Captured
All 4 questions answered - design direction crystallizing |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Design Interview: Multi-Model Architecture
Interactive design session - click to answer each question |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Multi-Model & Quick Turn Design
Initial design exploration for multi-model support, multiple sessions, and quick... |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
Runaway Claude Loop Analysis & Fix Plan
Root cause analysis of rogue Claude process and proposed safeguards |
General | Completed ✓ ⚠ ↻ | 2d ago | View |
|
New session context rehydration concept
Design for injecting context briefing when starting a new Claude session |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Sessions page purpose & context management vision
Analysis of current Sessions page and vision for context-centric session managem... |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
StatusLine Raw Capture Strategy
Proposal for capturing full StatusLine data to konsole for future analysis |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Parallel Connection Architecture Analysis
Analysis of using hooks as parallel data channels for compaction tracking |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Other Activity Types Worth Tagging
Analysis of additional event types that could benefit from telemetry tagging |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Dashboard Console System Prompt
The prompt wrapper that konui injects around user messages sent to Claude |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Turn Timing + Restart Safety + Flows Concept Committed
Phase 1 turn timing, restart safety docs, and flows/pipelines concept added to b... |
General | Completed ✓ ⚠ ↻ | 3d ago | View |
|
Konui File Tree
Complete file structure of the konui service |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
WebSocket Architecture for Console
Why WebSocket would solve current SSE limitations for bidirectional communicatio... |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Why Baseline Tests Bypass Browser Session
Explanation of current approach and how to improve it |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Deno SPA Console Architecture Analysis
Architectural thoughts on a Deno-native SPA for next-gen konui console |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Go vs Deno for Konsole
Comparison of Go as an alternative backend for konsole service |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Why Deno + HTML Instead of Rust/React SPA?
Architectural decision rationale for current tech stack choice |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Browser → Konui → Konsole Session Flow
Explains how the browser talks to konui which proxies to konsole |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Konsole-Claude Communication Architecture
How konsole service communicates with Claude - CLI subprocess, not API |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Main File Size Analysis
Explaining why dashboard-console.ts is still large and what remains to be done |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Console Modularization Complete
Dashboard console fully modularized across 13 TypeScript files |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Console Refactoring Complete
Dashboard console modularized into 9 focused TypeScript files |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Console Split Status
Analysis of dashboard-console.ts modular structure |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Full Dashboard Console Refactoring Plan
Complete file breakdown with dependencies and execution order |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Dashboard Console Refactoring Plan
Proposed split to make the file safer to edit and faster for Claude to work with |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Why Dashboard Console Uses Inline Script
Explaining the inline script architecture and why it's necessary |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
Dashboard Console Code Analysis
Analysis of dashboard-console.ts size and structure with refactoring recommendat... |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
SSE Architecture: Two Separate Connections
Kontasks page and Dashboard console use completely separate SSE connections |
General | Completed ✓ ⚠ ↻ | 4d ago | View |
|
SSE vs Fetch Architecture Analysis
Discovered dashboard uses fetch instead of EventSource - that's the bug |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Why Reconnect Fails on Konui Restart
Analysis of why browser hangs when konui restarts mid-request |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Queue + Kontasks Complexity Analysis
Analyzing how message queue interacts with kontask architecture |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Inline Message Injection vs Queue
Clarifying how Claude Code terminal handles mid-task messages |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Dual Claude Session Architecture Analysis
Analysis of whether to add a monitor/operations Claude alongside the worker Clau... |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Full Health Monitoring Plan
Architecture for 3-tier health monitoring: Konui → Konsole → Claude |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Status Bar Architecture Discussion
Deep dive into status detection approaches and trade-offs |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Progress Kontask Rollup Plan
Confirmed approach: JSONL as immutable ledger, UI-side rollup for display |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Option A vs B: Recommendation
Detailed comparison of todo persistence approaches with clear recommendation |
General | Completed ✓ ⚠ ↻ | 5d ago | View |
|
Rich Console Output Gap Analysis
Detailed comparison of Claude Console vs Dashboard console rendering |
General | Completed ✓ ⚠ ↻ | 5d ago | View |